Professional Work
Across more than 14 shipped and in-development games, I have helped teams move projects from early prototypes toward polished player experiences. I brought structure to development by managing schedules, milestones, priorities, risks, stakeholder communication, and day-to-day production workflows.
Working with fully remote, cross-functional teams, I used tools such as Jira, Confluence, Figma, Adobe Photoshop, and Adobe Premiere to keep information accessible, decisions clear, and work moving forward.

Disney Mirrorverse
Client: Kabam
Studio: UX Magicians
Role: Producer

Fruit Ninja 2
Client: Halfbrick
Studio: UX Magicians
Role: Producer

KartRider Rush+
Client: Nexon
Studio: UX Magicians
Role: Producer

Crystal Blast
Client: Merry Realm
Studio: UX Magicians
Role: Producer

Dragon City 2
Client: Socialpoint
Studio: UX Magicians
Role: Producer

Orcs Must Die! 3
Client: Robot Entertainment
Studio: UX Magicians
Role: Producer

Rite of Titans
Client: Apella Games
Studio: UX Magicians
Role: Producer

Planet Mojo
Client: Mystic Moose
Studio: UX Magicians
Role: Producer

Pong Legends
Client: Artie
Studio: UX Magicians
Role: Producer

The Lord of the Rings: Heroes of Middle-earth
Client: Capital Games
Studio: UX Magicians
Role: Producer

Gangstar New York
Client: Gameloft
Studio: UX Magicians
Role: Producer

Galahad 3093
Client: Simutronics
Studio: UX Magicians
Role: Producer

Dropzone
Studio: Sparkypants Studios
Role: Associate Producer
